Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
19485
?
7535
?
5832
?
5667
?
4066
?
9264
?
9431
?
11039
?
12210
?
22032
Total damage to objectives
2318
6438
85
0
289
4214
30195
3554
7274
2547
Total damage to buildings
2318
0
85
0
0
4214
461
3554
1875
1457
Total damage shielded
0
0
0
0
0
75
0
0
0
783
Total heals on teammates
0
0
0
0
0
1580
0
0
0
0

Abilities usage

in numbers

Light Binding (Q)

52xpressed

Prismatic Barrier (W)

24xpressed

Lucent Singularity (E)

85xpressed

Final Spark (R)

14xpressed

?

Lux

Summoner spell

Most popular spells
?
?
49.4% WR(22979 Matches)
?
?
52.4% WR(14492 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.91% WR3,476 Matches
Core build
Full build

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?
Lux
?
Swain
6.67KDA0.50
0.69%Kill Participation0.38%
39Vision Score30
22,032Damage Dealt4,066
5Max CS Advantage9
10CS in First 10 Minutes12

Minions have varying gold values depending on their type, and the CS gap results in an approximate 38 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

3Max Level Lead0
Blue28,734G
Difference+8,704G
Red37,438G
?
6,214G
?
6,564G
?
5,376G
?
5,128G
?
5,452G
292G
1,718G
910G
3,317G
2,467G
6,506G
?
8,282G
?
6,286G
?
8,445G
?
7,919G
?